setritalian.blogg.se

Soundhack phase vocoding tricks
Soundhack phase vocoding tricks






  1. Soundhack phase vocoding tricks update#
  2. Soundhack phase vocoding tricks manual#
  3. Soundhack phase vocoding tricks trial#

There are other methods to get the sound of a bird chirping to sound like a breaking piece of glass. To this day the best sound morphs I've heard are by the guy who did most of the demos you hear on the Kyma website itself, he has his own page somewhere with a bunch of other morphs that sound very very smooth.

Soundhack phase vocoding tricks update#

They also haven't bothered to update the process in at least 7 years, if it was automatic and you didn't have pre-process the sound i would probably use it a lot more often, but its such a specific type of sound I can't imagine dedicating myself to spending the amount of time required to get useable results. It's too bad there isnt anything out that works better than Kyma that I know of. I spent a lot of time trying to get good sounds out of it, and by the end I had about a 20% or lower success rate, and most of the successes weren't sounds I ended up using for anything they were just realistic sounding morphs. Trying to morph something like drums to piano for example will sound weird and glitchy. it works best when using something with a distinct tone or note value.

Soundhack phase vocoding tricks trial#

It also takes a lot of trial and error, sounds with more noise content that can't be converted into sine waves (this is how kyma works by breaking down a sound up to 128 sine wave oscillators) won't sound good or smooth when morphed into other sounds.

Soundhack phase vocoding tricks manual#

Kyma is indeed the best thing I've used to do this, but it takes a lot of manual preparation (including drawing with the mouse the curve for the fundamental frequency of the sound). i think there is even some pretty advanced hardware out there for doing it but i don't really know much about this stuff beyond what i've said here.Ĭonvolution is probably the easiest way, but even with large FFT window sizes you will still get a lot of 'samey' results and they will mostly be textural not exactly a morph between two sounds (not like the sound equivalent of say morphing a picture of 2 different people's faces together) there's this synthesizer vsti for example which i believe you can load 2 different samples into and have them morph into each other in various ways.

soundhack phase vocoding tricks

There are also more advanced plugins out there just for 'morphing' which, i believe are using something like vocoding but just kind of more advanced. all vocoders are not created equal so some will give you crappy results while others might be better. mixing some of either signal's dry into the wet results, or you could even combine this with the pitch shifting/filtering (for either the dry component or the wet or both) to really fine tune the final sound you get. youre going to have to tinker with parameters a lot too.

soundhack phase vocoding tricks

it gets a bit more of a pain in the ass to set up because you'll have to route the sounds so that both are going into the vocoder, so that one is being vocoded by the other. I like the free Braindoc pitch shifter vst, which has feedback too so that could help you kind of mutate the sounds into each other.īut really for the better morphs you would something more like a vocoder. those two things together could be used to blend two similar sounds into one. There are a lot of things you could try to get these types of results 'manually', like using pitch shifting on each sound separately, and pitching each sound either up or down while listening to the result.

soundhack phase vocoding tricks

Just blending two sounds together definitely wont do it. There are different techniques which give different results. What you're wanting is some kind of morphing between the two samples.








Soundhack phase vocoding tricks